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Yes, you're just pressing a pair of buttons in different combinations, but the timing requires precision, and a specific ear that can pick out the patterns within the musical composition. That sounds deceptively simple, but the rhythms employed in Rhythm Heaven Fever are often tricky, off-time, and full of stunts and pauses that are guaranteed to trip you up at various points. Trying to get into specific examples of what each game does would be pointless, as they all revolve around the same core theme: press the A, B, or A and B buttons in time to the musical cues played out on-screen.
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There are a bit more than 50 new minigames in Rhythm Heaven Fever, each only lasting a minute or two, but with incentives to play them again and again. The minigames collected in Rhythm Heaven Fever may only revolve around a couple of variances on pressing the A and B buttons on the Wii Remote in time with the music, but somehow, be it through the transcendentally insane visual presentation that comes along with it, or the undeniably catchy rhythms inherent to the music, each game feels wholly unique, and almost always is a bunch of fun to play. These games are so fundamentally bonkers that even if you've played the other entries in the franchise, you'll still feel like you're getting a fresh experience each time around. That reason? MUSIC.īut that's what makes this franchise, and this latest entry, Rhythm Heaven Fever for the Wii, so fantastic. There is a reason why these monkeys are helping this golfer. It's not a game of which the appeal can easily be summed up in a TV commercial-at least in this country.
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Bizarre music plays in time with even more bizarre visual scenarios, and the gameplay often revolves around just a couple of different commands over the course of the entire game. Without that crutch, it becomes difficult to explain to all but the most Japanese-enthusiastic audience exactly what the hell is going on in any of these games. Unlike their less-musical equivalent, the WarioWare series, these rhythmic minigame collections have no ubiquitous mascot character to help market the inherent weirdness within. One gets the impression that Nintendo has never been quite sure what to do with Rhythm Heaven (or Rhythm Tengoku, in Japan).
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