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Uncommon breed vn
Uncommon breed vn












uncommon breed vn uncommon breed vn

"Healing Paws!" :desc "Heal whole team for 1-3 damage."Ball of Love" :desc "A love that transcends dimensions."Death Smoke." :desc "Hit enemy for 4-5 damage."Liebe" :desc "Rein fires a rending shot.Bleed- Does X damage to afflicted character during their turn.Poison - Does X damage to afflicted character during their turn.Blinded - Prevent afflicted character from attacking for one turn.Feared - Prevent afflicted character from attacking for one turn.Death Smoke - Now has a chance to blind enemy for 1 turn.Poison Cloud - Now has a chance to spread to multiple enemies.Improved / added new animations for new spells/debuffs.I’m gonna think about how to make this more obvious but I wanted to let you guys know what’s happening with the new debuffs :).Once the character’s turn comes up it will show something like:.If the effect applies, it will display combat text (Example: “Stunned”) then clicking the character will show it under the debuff section (the skull) in the target window. There is now a chance to apply such effects on some abilities.“Feared”, “Stunned” ect… explained (until I implement a tutorial).This could mean some cool things in the future. However, it does affect the frame rates which I’m not thrilled about so I’m going to continue looking into how to optimize this. I succeeded in doing so with the current implementation (each article of clothing as an overlay). So I’ve been experimenting with how to enable a dressing room / clothing swap feature without adding a million extra sprites.Significant improvements to Juleon and Grizz :).Change how characters render (future dressing room / armor swap feature?).Tweaked some settings for Android (better image quality / less crashing).Improved Character Art (Grizz/Juleon most impacted).














Uncommon breed vn